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1. Confused about Drone Control Ranges - in Ships and Modules [original thread]
Edited by: Steven Dynahir on 23/08/2006 14:18:18 Originally by: Derrios Originally by: Mnengli Noiliffe 20km + (Scout Drone Ops skill level)*5 + (EWAR Drone Ops skill level)*3 + (number of Drone Link Augmentors fitted)*20 + (if...
- by Steven Dynahir - at 2006.08.23 14:17:00
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2. Anti Drone Modules? - in Ships and Modules [original thread]
Quote: Either you rely on your drones damage entirely or you you use them as an additional weapon system. Hey.. Have you heard of an Ishtar? --- Sell orders Recruitment
- by Steven Dynahir - at 2006.08.15 12:32:00
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3. Analysis of Eris Interdictor - in Ships and Modules [original thread]
Analysis with incorrect data produces false results. Let's remove this thread then --- Sell orders Recruitment
- by Steven Dynahir - at 2006.04.28 12:13:00
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4. Analysis of Eris Interdictor - in Ships and Modules [original thread]
Originally by: Teles666 No, standard T1 missiles do 18.6km, with lvl 4 projection and lvl 4 bombardment this brings it up to 36km. Are you looking at rockets or something? What the F? Looked at the explosion velorcity of 1750 m/sec =)...
- by Steven Dynahir - at 2006.04.28 12:02:00
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5. Analysis of Eris Interdictor - in Ships and Modules [original thread]
Originally by: Eonov Well sell ur Eris BPO and get a flycatcher, 5 t2 stnd launcher turrets make this an inty nightmare, fact is, itd take about 3 to hold u down sacrificing 2 for the kill.. Now explain me with lot of words why I would...
- by Steven Dynahir - at 2006.04.28 11:57:00
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6. Analysis of Eris Interdictor - in Ships and Modules [original thread]
Edited by: Steven Dynahir on 28/04/2006 11:58:16 Originally by: Teles666 Originally by: Steven Dynahir Eris holds 4 launcher slots, which you can equip with standard launchers and light missiles. Using light missiles limits th...
- by Steven Dynahir - at 2006.04.28 11:55:00
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7. Analysis of Eris Interdictor - in Ships and Modules [original thread]
I have finally acquired the required levels to operate Eris Interdictor, and the only reason for doing that was the fact that these ships do not cost me a dime. This is due to acquiring the actual BPO for this ship. This post is made to analyze t...
- by Steven Dynahir - at 2006.04.28 10:03:00
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8. The mystery of the PDU module - in Ships and Modules [original thread]
Originally by: Harry Voyager Originally by: MrRookie We deffinatly need to get to the bottom with this. Can we have a dev response please? Erm, we *have* gotten to the bottem of it. The skills to use PDU/PDS, RCUs and relat...
- by Steven Dynahir - at 2006.04.27 11:13:00
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9. Could this Vexor solo level 3's? - in Ships and Modules [original thread]
Originally by: Morrigan Starlover Highs: 3x medium nosferatu 1 tractor beam drone link augmentor Mediums: drone navigation computer omnidirectional tracking link 10mn afterburner 1 Lows: 3x energized adaptive nano membrane 1 medium armor...
- by Steven Dynahir - at 2006.04.27 11:03:00
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10. [RMR] Vexor NPC Setup - in Ships and Modules [original thread]
Hi: 3*drone link augmentor, 2*tractor beam Med: ABII, shield booster, Sensor booster Low: 3*nanofiber, med rep Drones: T2 Medium --- Sell orders
- by Steven Dynahir - at 2006.04.12 08:33:00
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11. Need a change when running lvl3 missions?Try this smartbomb only setup - in Ships and Modules [original thread]
Quote: DonĘt use drones unless you very good controlling them. Let's rephrase that to.. "Don't use drones that orbit the enemy". Just put your sentries up and let them shoot at things freely. --- Sell orders
- by Steven Dynahir - at 2006.04.12 08:27:00
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12. Absolution DPS - in Ships and Modules [original thread]
Vexor setup has a flaw. Use 2 Ogres II + 3 Hammerhead II for max DPS --- Sell orders
- by Steven Dynahir - at 2006.04.07 09:24:00
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13. Heavy drones? - in Ships and Modules [original thread]
Mildly annoyance to frigates --- Sell orders
- by Steven Dynahir - at 2006.04.06 07:29:00
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14. Does a Thorax has it's uses? - in Ships and Modules [original thread]
Hi: 5* Miner II Med: Something Low: CPU upgrades to fit the miners Drones: 5 Mining drones --- Sell orders
- by Steven Dynahir - at 2006.03.29 09:55:00
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15. Need [RMR] Drone Information - in Ships and Modules [original thread]
Sentry Drones Drones without any mobility and long range. You launch them at position and they will sit there forever or until scooped. Their usefull combat range is from 15km to 120km, depending on model and boosting modules. You need to have...
- by Steven Dynahir - at 2006.03.21 08:49:00
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16. Probes - in Ships and Modules [original thread]
1. Launc three probes 2. Scan for objects and wait for it to complete 3. Pick object and warp to it --- Sell orders Free money for n00bs
- by Steven Dynahir - at 2006.03.20 10:58:00
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17. Energy Destablisers or NOS? - in Ships and Modules [original thread]
Idea, 3*NOS + 2*Neut => Fast enemy capdrain while your NOS:es provide the cap to run the neuts. Might worth of testing. --- Sell orders Free money for n00bs
- by Steven Dynahir - at 2006.03.16 15:05:00
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18. Sentry Drones - in Ships and Modules [original thread]
To kill everything within 100km range while sitting in single spot. (Anyone getting under 10-15km range cannot be hit) --- Sell orders Free money for n00bs
- by Steven Dynahir - at 2006.03.15 12:41:00
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19. How long till the Drone Nightmare stops? - in Ships and Modules [original thread]
Quote: My drones have never auto-switched targets and their MWDing to the newly selected target is a dream in comparison to the way they used to be. They seem to switch targets after certain time, seems to be a minute or so. And when you...
- by Steven Dynahir - at 2006.03.12 12:09:00
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20. Expanded Cargo Module Blueprints - in Ships and Modules [original thread]
They are on those people who won on the lottery. It was released through T2 lottery. --- Regional Sell orders
- by Steven Dynahir - at 2006.03.10 11:58:00
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